78ae515
(HEAD -> master)
Cleanup. by
2017-02-05 17:50:10 +0100
9e083c0
Updated status. by
2017-02-05 17:46:20 +0100
cdfd018
Added Fog and FOV. by
2017-02-05 17:44:57 +0100
66039df
Added 1st person camera. by
2017-02-04 23:21:26 +0100
a4f17f4
Themeless: added sections of walls + rocks as boxes. by
2017-02-02 00:50:44 +0100
4a7b7f2
Unthemed trees and rocks. by
2017-02-01 23:38:37 +0100
d69faa4
Themeless: made map texture a grid, added grid-aligned rocks instead of grass. by
2017-02-01 01:37:19 +0100
e04114e
Readme reformat. by
2017-01-28 23:33:23 +0100
cb7c64b
Updated status & roadmap. by
2017-01-28 23:29:37 +0100
6214ff3
Added HideControl to hide eye-candy objects in the distance. by
2017-01-28 01:29:45 +0100
d3c6b62
Map: debug cleanup. by
2017-01-28 00:53:36 +0100
a32565e
Map: added grass and depth-of-field filter. by
2017-01-28 00:47:11 +0100
94faf05
Cleanup of debug msgs. by
2017-01-27 01:43:53 +0100
b828e37
Map: improved terrain scale, object placement. by
2017-01-27 01:42:53 +0100
3318585
Map: flattened the terrain a bit. by
2017-01-25 22:31:10 +0100
275bea8
Map: re-enabled map objects, cleanup. by
2017-01-25 22:19:11 +0100
bdadc3c
Map: Fine-grained terrain grid implemented. Now there is smoother loading and unloading of terrain tiles. by
2017-01-25 00:38:14 +0100
c9a5429
Map: Prep for TerrainQuad enhancements. by
2017-01-22 23:56:22 +0100
cbf342c
Map: refactoring of map generation. Added RoadTrip Planner app. by
2017-01-22 18:28:05 +0100
f75fdec
Map: improved tree placement to look more natural. by
2017-01-21 19:06:20 +0100
4a87dbc
Map: refactored populating of map objects to use the new procedural blocks. by
2017-01-21 18:47:47 +0100
7893ff4
Map: added base classes for consistent procedural generation. To be used for maps. by
2017-01-21 16:10:04 +0100
d2b6f01
Map: Added randomly placed trees. Debug mode. by
2017-01-21 01:46:40 +0100
76256b3
UI: Added game score to main menu. Refactored. by
2017-01-18 23:30:40 +0100
255931a
UI: Enabled menu on ESC, Exit works. by
2017-01-18 00:10:06 +0100
48d2e1e
Merge branch 'master' into ui by
2017-01-17 23:19:40 +0100
39ac616
Added game pause functionality. by
2017-01-17 00:51:29 +0100
8e6e4cb
UI: Main Menu prototype by
2017-01-15 01:08:23 +0100
3c104a3
Refactor: enabled vehicles again. by
2017-01-14 23:36:47 +0100
a2af1e0
Refactor: major moving around, trying to minimize RoadTrip.java (TODO: enable vehicles back) by
2017-01-14 03:01:01 +0100
33f2e76
Refactor: moving player status out. by
2017-01-14 01:32:49 +0100
c0cffb6
Added target distance counter above the compass. by
2017-01-10 23:43:28 +0100
e134a8f
Added compass. by
2017-01-08 22:54:26 +0100
3fdd9fa
Added target marker. by
2017-01-08 00:24:47 +0100
8d1da0c
Added a car model for the weak car type. by
2017-01-06 08:35:57 +0100
2a723f6
Added endless terrain generator, changed terrain style. by
2017-01-05 23:52:15 +0100
2a4cc65
Remapped keys to WASDX. by
2017-01-04 08:28:56 +0100
29d4f31
Updated screenshot - riding a car. by
2017-01-04 08:20:25 +0100
350ce6f
Enter / Exit a car - checked. by
2017-01-04 01:18:50 +0100
59210ec
Added enter / leave vehicle by Enter. Refactoring. by
2017-01-04 01:03:13 +0100
7dee0ac
Refactoring. Enabled more cars to appear. by
2017-01-03 01:14:35 +0100
852c018
Added car sounds. by
2017-01-01 21:47:53 +0100
52bc6b6
Added simple engine sound. by
2017-01-01 15:23:58 +0100
8049608
Added player as a person walking around. by
2016-12-31 23:57:29 +0100
4f7dc30
Updated TODO list. by
2016-12-31 23:14:08 +0100
e1f20c7
Added NPCs walking around. by
2016-12-31 23:12:20 +0100
17cecdc
Added a fence made in Blender as a static object. by
2016-12-31 16:58:13 +0100
da8c1e6
Improved camera position, added boxes to the map. by
2016-12-31 01:17:11 +0100
07f1864
Fixed README screenshot. by
2016-12-31 00:34:30 +0100
0ee082e
Added screenshot. by
2016-12-31 00:28:01 +0100
48ac62d
Initial import of the first prototype. by
2016-12-31 00:19:29 +0100
b58ed3a
Initial commit by
2016-12-30 20:32:51 +0100